Nima Abdullahzadeh games intellectual property protection methods: Although the work of VODs is not illegal inside Iran, in any case, the important point here is that Iranian sites and platforms are using tools or spaces that were developed outside the borders of Iran and in countries that are members of the Berne Convention. In response to the question of what possible international risks the use of copyrighted content creates for that platform, Abdullah Zadeh says: The fastest danger that threatens them is the removal of their applications in foreign stores such as Google Play or Apple’s App Store. On the other hand, Iranian platforms use other tools and services that originate from countries that are members of the Berne Convention. Basically, most of the used platforms are American. According to the DMCA ( Digital Millennium Copyright Act), these platforms are required to remove the content when their platform is abused and the copyright owner informs them, otherwise they are also responsible. See extra information on نیما عبدالله زاده.
But what you’ve read so far is only a small part of what can happen to copyright infringers. When the problem becomes more serious, the owner of the work may turn to infrastructure such as hosting, domain and CDN companies. Nima Abdullahzadeh explains: For example, maybe an Iranian platform is using the Cloudflare service or is using a foreign data center. Here, the type of treatment depends on the country where the company is located. For example, the policies of an American company differ from a Swiss company based on the laws of its country, but in general, there is a risk that companies providing infrastructure will block Iranian platforms because through the infrastructure, illegal work [according to the laws of the same company and country ] in processing.
Describing this issue as important, especially for foreign games, Nima Abdullahzadeh said: A work has copyright in Iran that has been published for the first time in Iran; A work published abroad and then released in Iran does not have copyright. This means that IP in Iran no longer has the above effect. Of course, this issue is not without a solution, and if the publishers publish their game in Iran at the same time, they will include copyright. As a result, Iranian publishers should be careful when entering the foreign market to offer their games simultaneously abroad and in Iran. According to the law, the works in Iran are included in the copyright law on the day of publication, the works must have been published for the first time in Iran.
The content is not subject to sanctions: It is not known what percentage of foreign content in Iranian VODs has copyright. It is necessary to mention that Iranian platforms (according to themselves) pay copyright for part of the foreign content that is not sold to them – and the percentage is not known. But here Nima Abdullahzadeh points out two important points: on the one hand, the US Department of Treasury has not placed the content under sanctions and American companies are not prohibited from selling content to Iran, although perhaps the internal policy of a company (such as Warner) is to Do not sell the content to the Iranian company. On the other hand, the Iranian side does not gain commercial points by purchasing the content.
Abdullahzadeh further pointed to the differences between the copyright law in Iran and the United States and said that in Iran, the law deals with the violator who knowingly violates IP in a criminal manner and with a prison sentence. The copyright law in Iran is defined 30 years after the death of the last author and creator, and this right can be inherited. American law says that if an American work is used, it must be registered in a special system in order to use copyright laws. In Iran, the producer does not need to register a copyright and the works receive this right from the time of publication.
One of the lectures that was very important at the TGC 2017 exhibition was the lecture by Nima Abdullahzadeh, a business development consultant, which was titled “Protection of intellectual property rights of computer games: an overview of copyright laws in Iran and the world”. Nima Abdullah Zadeh is currently working as a legal advisor of the National Computer Games Foundation. He advises Iranian developers and publishers of computer games in the field of intellectual property, tax planning and international regulations. Nima Abdullahzadeh has also been advising start-up businesses for many years to be able to be present in global markets despite international restrictions.